I confess that I remember myself wasting hundreds of hours playing Snake on Nokia 8210, one of the "flagships" of that time.
The gameplay; A line of pixels to "chasing" another pixel appearing randomly on the screen.
Times have changed and we have beasts with 8-core SoCs with touch screens and cameras tens Magapixels in our pocket.
The snake became a distant memory and Gameplay became part of history. Or maybe not? An "easy" way to achieve a game is to press the nostalgia of its users.
Changing a little, I'll admit that my Nintendo has sold the Ocarina of
Time -only three times and only because of my longing for the title of
the year N64-.
So far, the developer who was responsible for the snake to old Nokia devices brings us and the Snake Rewind. Yes, the title obviously has had Facelift and adapted to modern
"fashions" and demands but has some points to remind you of the past.
Since the title is free definitely worth a test though the IAPs are black piece of modernizing the game.
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